Marjorie Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 38 F 7 (0) 10 (1) 9 (1) 8 (0) 7 (0) 6 (0)7A9876
Treacherous
 
Skills
Advocate 1
Athletics 0
Broker 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Mechanic 0
Persuade 1
Profession (Hostile Environment/Low-G) 1
Profession (Worker/Metalworking) 1
Recon 1
Science (Robotic Sciences) 0
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Merchant Free Trader 11
 
Name Type Affinity Enmity Power Influence Species
Mervin Morgan Ally 3 5 4 5 Azhanti (M/16)
Mervin Morgan is in prison or otherwise trapped somewhere.
Very bad falling out.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Marjorie Fawns learn something Marjorie Fawns should not have – a corporate secret, a political scandal – which Marjorie Fawns can profit from illegally.
2 22 Continued as Citizen (Worker).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 27 Political upheaval strikes Marjorie Fawns's homeworld, and Marjorie Fawns is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Marjorie Fawns learn something Marjorie Fawns should not have – a corporate secret, a political scandal – which Marjorie Fawns can profit from illegally.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 37 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Forced to continue current assignment.
5 38 Promoted to Merchant (Free Trader) rank 1.
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