Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Marjory Crawford is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Marjory Crawford as an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Marjory Crawford is blamed for an accident that causes the death of several crew members. Marjory Crawford's guilt drives Marjory Crawford to excel. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Marjory Crawford's work ends up coming home with Marjory Crawford, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Marjory Crawford come into conflict with a splinter group Marjory Crawford's own religion which maintains Marjory Crawford's version is the wrong one. Gain 2 Rivals. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Marjory Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |