Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Marjory Seddon's life into chaos, forcing Marjory Seddon to leave the planet. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Marjory Seddon do not know what happened to Marjory Seddon. There is a gap in Marjory Seddon's memory. |
5 |
29 |
Failed to qualify for Pirate (Rogue). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Marjory Seddon's Contacts or Allies betrays Marjory Seddon, ending Marjory Seddon's career. That Contact or Ally becomes a Rival or Enemy. |