Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Maurine Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Scholar (Scientist). |
5 |
35 |
An expedition or voyage goes wrong, leaving Maurine Dwyer stranded in the wilderness. |
5 |
37 |
Promoted to Scholar (Scientist) rank 1. |