Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
During a battle, defeat or victory depends on Merle Sims's actions. Merle Sims actions lead to an honorabe discharge. |
3 |
26 |
Became a Citizen (Worker). |
3 |
30 |
Merle Sims learn something Merle Sims should not have – a corporate secret, a political scandal – which Merle Sims can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attacked by enemies that Merle Sims easily defeat. |
4 |
33 |
Gain Enemy if Merle Sims don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |