Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Michelle McDermot's work ends up coming home with Michelle McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Michelle McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
27 |
During a battle, defeat or victory depends on Michelle McDermot's actions. The ship suffers severe damage and Michelle McDermot is blamed for the disaster. Michelle McDermot is court - martialled and discharged. |
5 |
27 |
Failed to qualify for Ground Assault (Marine). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
30 |
Injured. Fully recovered. |
6 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
31 |
A disaster or war strikes. |
7 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
33 |
Michelle McDermot secretly provide religious rites for a dying leader or noble, although they do not share Michelle McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Michelle McDermot's choice. |
7 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |