Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Arrested |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Became a Prisoner (Inmate). |
4 |
31 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
33 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
34 |
A guard takes a dislike to Minerva Oneil. |