Minna Myers  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 38 F 9 (1) 8 (0) 5 (-1) 4 (-1) 11 (1) 3 (-1)9854B3
Willful, Quarrelsome
 
Skills
Art (Presentation) 0
Astrogation 0
Electronics 0
Flyer 0
Gambler 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Fencing) 0
Pilot 0
Science (Physical Sciences) 0
Seafarer (Submarine) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Scout Courier Scout12
Citizen Worker 11
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Wilda Welter Contact 0 2 1 2 Murrissi (F/45)
Wilda Welter is a questionable figure such as a criminal, pirate or disgraced noble.
Frank Manning Contact 2 0 0 2 Dynchia, Imperium (F/38)
Frank Manning fell on hard times.
Verda Lyness Contact 1 2 5 3 Ne Kraeda ren Kelva (F/31)
Verda Lyness is a questionable figure such as a criminal, pirate or disgraced noble.
Pollie Sheils Contact 0 1 1 3 Dynchia, Imperium (F/20)
Relationship soured.
Queenie Adams Contact 2 1 3 4 Dynchia, Imperium (F/64)
Gus Mcabe Contact 3 1 0 0 Dynchia, Imperium (M/19)
Gus Mcabe loses some of their power base.
Gus Mcabe fell on hard times.
Delmar Sims Enemy 1 3 0 2 Dynchia, Imperium (M/18)
Forgiveness.
Yejael Ha Enemy 1 3 1 4 Ael Yael (M/47)
Yejael Ha gained influence with the character’s assistance.
Vern Gay Enemy 0 4 0 4 Vlazhdumecta (M/22)
Relationship soured.
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 Suffered a deep tragedy.
1 22 Failed in the school of hard knocks.
2 22 Became a Scout (Explorer).
2 26 Serve as the courier for an important message from the Imperium.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 29 Minna Myers spend a great deal of time on the fringes of Charted Space.
3 29 Minna Myers's ship is damaged, and Minna Myers have to hitch-hike Minna Myers's way back across the stars to the nearest scout base.
3 29 Gain 6 Contacts. Gain 3 Enemies.
4 30 Continued as Scout (Courier).
4 33 Psychologically damaged by Minna Myers's time in the scouts.
5 33 Became a Citizen (Worker).
5 36 Minna Myers's business expands, Minna Myers's corporation grows, or the colony thrives.
5 37 Promoted to Citizen (Worker) rank 1.
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