Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Mintie Maltby far from home. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Mintie Maltby's Contacts or Allies betrays Mintie Maltby, ending Mintie Maltby's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Mintie Maltby do not know what happened to Mintie Maltby. There is a gap in Mintie Maltby's memory. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
37 |
Mintie Maltby learn something Mintie Maltby should not have – a corporate secret, a political scandal – which Mintie Maltby can profit from illegally. |