Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Mittie Ames join a gambling circle on board. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Mittie Ames is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Became a Merchant (Free Trader). |
6 |
34 |
A series of bad deals and decisions force Mittie Ames into bankruptcy. Mittie Ames salvages what Mittie Ames can. |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Mittie Ames is caught in the periphery of a scandal. |
7 |
37 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |