Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Myrle Morgan survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Myrle Morgan botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Myrle Morgan have no idea what happened to Myrle Morgan – they found Myrle Morgan's ship drifting on the fringes of friendly space. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Citizen (Corporate). |
3 |
29 |
Myrle Morgan is rewarded for Myrle Morgan's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Myrle Morgan's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |