Myrtle Read  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 38 F 1 (-2) 7 (0) 6 (0) 9 (1) 7 (0) 6 (0)176976
Cold Hearted, Hilarious
 
Skills
Animals 0
Astrogation 0
Broker 0
Deception 1
Diplomat 0
Drive (Track) 1
Gun Combat (Energy) 1
Investigate 1
Language 0
Mechanic 0
Melee 0
Pilot 0
Profession (Worker) 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
Army Cavalry Private01
Agent Corporate Agent Agent11
Drifter Wanderer 01
Merchant Broker 01
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Became a Drifter (Scavenger).
1 20 Myrtle Read run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Opponents of Myrtle Read's belief system ambush Myrtle Read.
2 23 Lightly injured, no permanent damage. Fully recovered.
3 23 Failed to qualify for Free Trader (Merchant).
3 23 Returned to Drifter (Scavenger).
3 24 Betrayed by a friend. One of Myrtle Read's Contacts or Allies betrays Myrtle Read, ending Myrtle Read's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Failed to qualify for Line/Crew (Navy).
4 24 Submitted to the draft.
4 24 Became a Army (Cavalry) with the new title Private.
4 26 Lost eye or limb. Owe 1,250 for medical bills.
5 26 Became a Agent (Corporate Agent).
5 29 Given specialist training in vehicles.
5 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 30 Voluntarily left Corporate Agent
6 30 Failed to qualify for Courier (Scout).
6 30 Switched to Drifter (Wanderer).
6 31 Find valuable salvage.
7 34 Voluntarily left Wanderer
7 34 Became a Merchant (Broker).
7 36 Gained a contact.
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