Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Myrtle Read run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Opponents of Myrtle Read's belief system ambush Myrtle Read. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Myrtle Read's Contacts or Allies betrays Myrtle Read, ending Myrtle Read's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Line/Crew (Navy). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Army (Cavalry) with the new title Private. |
4 |
26 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
26 |
Became a Agent (Corporate Agent). |
5 |
29 |
Given specialist training in vehicles. |
5 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
30 |
Voluntarily left Corporate Agent |
6 |
30 |
Failed to qualify for Courier (Scout). |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
31 |
Find valuable salvage. |
7 |
34 |
Voluntarily left Wanderer |
7 |
34 |
Became a Merchant (Broker). |
7 |
36 |
Gained a contact. |