Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Nealie Enright's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Nealie Enright's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Spend several years jumping from world to world in Nealie Enright's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Nearly killed. Owe 10,000 for medical bills. |