Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Ouida Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ouida Mills fail to help. Gain an Enemy. |
3 |
26 |
Ouida Mills's ship is damaged, and Ouida Mills have to hitch-hike Ouida Mills's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Gained a contact. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Ouida Mills have no idea what happened to Ouida Mills – they found Ouida Mills's ship drifting on the fringes of friendly space. |