Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
29 |
Find valuable salvage. |
2 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Failed to qualify for Broker (Merchant). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Scout (Explorer). |
4 |
34 |
Psychologically damaged by Pamela McPherson's time in the scouts. |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
Become deeply involved in politics on Pamela McPherson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |