Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Queen McPherson's Contacts or Allies betrays Queen McPherson, ending Queen McPherson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
A crime lord considers Queen McPherson his protégé. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
32 |
Severely injured. Owe 15,000 for medical bills. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Queen McPherson far from home. |