Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Spend several years jumping from world to world in Roberta Spencer's scout ship. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
27 |
Roberta Spencer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Roberta Spencer fail to help. Gain an Enemy. |
3 |
27 |
Scarred. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
32 |
Given advanced training in a specialist field |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Roberta Spencer's trade routes and contacts, forcing Roberta Spencer to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |