Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Rosemary Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Rosemary Middlemiss secretly provide religious rites for a dying leader or noble, although they do not share Rosemary Middlemiss's faith. Gain an Ally in the family and a Rival who disagrees with Rosemary Middlemiss's choice. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
32 |
Rosemary Middlemiss accepted an offer of inducements to betray Rosemary Middlemiss's faith. Gain 250,000 in cash. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |