Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Rubye Kirkham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Unit is slaughtered in a disastrous battle, for which Rubye Kirkham blame Rubye Kirkham's commander. Gain commander as Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Rubye Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Rubye Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Rubye Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |