Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Ruthie Head foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
Assigned to an assault on an enemy fortress. |
3 |
28 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
31 |
Assigned to an assault on an enemy fortress. |
4 |
31 |
Injured |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Ground Assault (Marine). |
5 |
32 |
Continued as Marine (Star Marine). |
5 |
33 |
A mission goes wrong; Ruthie Head and several others are captured and mistreated by the enemy. Gain Ruthie Head's jailer as an Enemy. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Ruthie Head's Contacts or Allies betrays Ruthie Head, ending Ruthie Head's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Failed to qualify for Performer (Entertainer). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Ruthie Head's business or ship thrives. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |