Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Became a Drifter (Wanderer). |
5 |
28 |
Voluntarily left Wanderer |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Sadye Hare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
31 |
Sadye Hare is chosen to represent Sadye Hare's faith in a vid show or other highly public forum. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Sadye Hare secretly provide religious rites for a dying leader or noble, although they do not share Sadye Hare's faith. Gain an Ally in the family and a Rival who disagrees with Sadye Hare's choice. |