Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Sara Harper and several others are captured and mistreated by the enemy. Gain Sara Harper's jailer as an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Explorer (Scout). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
4 |
26 |
Voluntarily left Wanderer |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
28 |
A series of bad deals and decisions force Sara Harper into bankruptcy. Sara Harper salvages what Sara Harper can. |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
30 |
Sara Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Failed to qualify for Broker (Merchant). |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
34 |
Attacked by enemies that Sara Harper easily defeat. |
6 |
34 |
Gain Enemy if Sara Harper don't already have one. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
35 |
Sara Harper do not know what happened to Sara Harper. There is a gap in Sara Harper's memory. |