Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Savannah Terry do not know what happened to Savannah Terry. There is a gap in Savannah Terry's memory. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Savannah Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Savannah Terry fail to help. Gain an Enemy. |
3 |
27 |
Savannah Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
34 |
Savannah Terry spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Gained a contact. |
5 |
38 |
Forced to muster out. |