Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Shaar Khugadda's work ends up coming home with Shaar Khugadda, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Find an Alien Artifact. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Shaar Khugadda's Contacts or Allies betrays Shaar Khugadda, ending Shaar Khugadda's career. That Contact or Ally becomes a Rival or Enemy. |