Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
26 |
Voluntarily left Wanderer |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
29 |
Psychologically damaged by Sidney Fawns's time in the scouts. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |