Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Sigrid Commins have no idea what happened to Sigrid Commins – they found Sigrid Commins's ship drifting on the fringes of friendly space. |
4 |
24 |
Failed to qualify for Merchant Academy. |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
26 |
Abuse Sigrid Commins's position for profit. |
4 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
28 |
Continued as Navy (Engineer/Gunner). |
5 |
29 |
Sigrid Commins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
32 |
Voluntarily left Engineer/Gunner |
6 |
32 |
Became a Entertainer (Artist). |
6 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |