Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Sue Hanson's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Sue Hanson's ship is damaged, and Sue Hanson have to hitch-hike Sue Hanson's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Sue Hanson's Contacts or Allies betrays Sue Hanson, ending Sue Hanson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Sue Hanson's normal circles. Gain a Contact. |