Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Suzanne Walsh's time in the scouts. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Suzanne Walsh's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
38 |
Become deeply involved in politics on Suzanne Walsh's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |