Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A job goes wrong, forcing Sybil Walker to flee off-planet. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |