Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Tamara Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
20 |
Failed to qualify for Artist (Entertainer). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
23 |
Suffer from a life-threatening illness. |
4 |
23 |
Became a Citizen (Worker). |
4 |
25 |
Good fortune |
5 |
27 |
Continued as Citizen (Worker). |
5 |
31 |
Moved to a new world. |
5 |
31 |
Promoted to Citizen (Worker) rank 1. |
6 |
31 |
Continued as Citizen (Worker). |
6 |
33 |
Tamara Campbell is rewarded for Tamara Campbell's diligence or cunning. |