Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong; Tammy Connell and several others are captured and mistreated by the enemy. Gain Tammy Connell's jailer as an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
23 |
Tammy Connell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
23 |
Became a Merchant (Free Trader). |
4 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
25 |
Became a Drifter (Scavenger). |
5 |
28 |
Attempted a risky adventure and was wildly successful. |
5 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
30 |
Failed to qualify for Merchant Academy. |
7 |
30 |
Submitted to the draft. |
7 |
30 |
Switched to Scout (Courier) with previous rank. |
7 |
34 |
Gained a contact. |
8 |
34 |
Continued as Scout (Courier). |
8 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |