Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Tennie Wigram's scout ship. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
A rival researcher blackens Tennie Wigram's name or steals Tennie Wigram's research. Gain a Rival. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
A series of bad deals and decisions force Tennie Wigram into bankruptcy. Tennie Wigram salvages what Tennie Wigram can. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Tennie Wigram do not know what happened to Tennie Wigram. There is a gap in Tennie Wigram's memory. |