Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Terry Gilbert's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Terry Gilbert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Terry Gilbert's normal circles. Gain a Contact. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Terry Gilbert into bankruptcy. Terry Gilbert salvages what Terry Gilbert can. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
Terry Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Merchant Academy. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
35 |
Find valuable salvage. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |