Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
26 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Tessie Risewell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tessie Risewell fail to help. Gain an Enemy. |
3 |
30 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Tessie Risewell's Contacts or Allies betrays Tessie Risewell, ending Tessie Risewell's career. That Contact or Ally becomes a Rival or Enemy. |