Theo Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 38 F 7 (0) 6 (0) 1 (-2) 6 (0) 9 (1) 13 (2)76169D
Moody, Unsystematic
 
Skills
Admin 0
Advocate 1
Animals 0
Diplomat 0
Electronics (Comms) 1
Engineer 0
Investigate 0
Jack-of-All-Trades 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Noble Administrator Assistant02
Scout Explorer 01
Entertainer Journalist Freelancer12
Drifter Wanderer 01
Citizen Worker 01
 
Name Type Affinity Enmity Power Influence Species
Nealie Duffey Rival 1 1 4 4 Tezcat (F/39)
Eulalia Jack Ally 2 0 1 2 Libert (F/42)
Monroe Ornery Enemy 0 3 1 3 Zaris (M/67)
 
Term Age History
1 18 Became a Noble (Administrator) with the new title Assistant.
1 21 Theo Learmonth manipulate and charm Theo Learmonth's way through high society. Gain a Rival and an Ally.
2 22 Continued as Noble (Administrator).
2 23 Injured.
3 23 Became a Scout (Explorer).
3 24 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
4 24 Became a Entertainer (Journalist).
4 26 Gained a contact.
4 28 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
5 28 Continued as Entertainer (Journalist).
5 31 An investigation, tour, project or expedition goes wrong, stranding Theo Learmonth far from home.
6 31 Became a Drifter (Wanderer).
6 33 Nearly killed. Owe 22,500 for medical bills.
7 33 Became a Citizen (Worker).
7 35 Life ruined by a criminal gang. Gain the gang as an Enemy
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