Theo Watkins  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Yilean 38 F 7 (0) 10 (1) 3 (-1) 4 (-1) 11 (1) 4 (-1)None7A34B4
Serious, Open
 
Skills
Admin 0
Animals 0
Art (Presentation/Holography) 1
Astrogation 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Freeloader) 0
Recon 1
Science (Physical Sciences) 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Citizen Colonist 12
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Gvers Enemy 0 3 5 1 Vargr, Imperium (F/45)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Scavenger).
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Theo Watkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 24 Became a Citizen (Colonist).
3 28 Theo Watkins learn something Theo Watkins should not have – a corporate secret, a political scandal – which Theo Watkins can profit from illegally.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 30 A revolution, attack or other unusual event throws Theo Watkins's life into chaos, forcing Theo Watkins to leave the planet.
5 30 Switched to Drifter (Wanderer).
5 33 Find Ancient Technology.
6 34 Continued as Drifter (Wanderer).
6 36 Encounter a Psionic institute.
6 36 Tested for psionic powers
6 38 Forced to muster out.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙