Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
25 |
A police detective or rival criminal forces Tommie Askew to flee and vows to hunt Tommie Askew down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Tommie Askew's work ends up coming home with Tommie Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Tommie Askew's job. |
5 |
33 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
37 |
Tommie Askew reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Tommie Askew sponge off Tommie Askew's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |