Corporal Tracey Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 38 F 7 (0) 5 (-1) 2 (-2) 10 (1) 8 (0) 9 (1)752A89
Unsuspecting, Adorable
 
Skills
Art (Performing) 0
Athletics 0
Drive 0
Gun Combat (Archaic) 1
Gunner 0
Language 0
Mechanic 0
Pilot 0
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Wanderer 11
Rogue Pirate Lackey01
Agent Law Enforcement Corporal12
 
Name Type Affinity Enmity Power Influence Species
Edith Williams Rival 1 3 4 2 Dynchia, Imperium (F/31)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 During a battle, defeat or victory depends on Tracey Watts's actions. The ship suffers severe damage and Tracey Watts is blamed for the disaster. Tracey Watts is court - martialled and discharged.
2 22 Became a Drifter (Wanderer).
2 23 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Rogue (Pirate) with the new title Lackey.
3 29 Injured. Fully recovered. Owe 2,500 for medical bills.
4 29 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Established a network of contacts. Gain 1 contacts.
4 33 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 33 Continued as Agent (Law Enforcement).
5 37 Tracey Watts's work ends up coming home with Tracey Watts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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