Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Tressie Gray easily defeat. |
2 |
25 |
Gain Enemy if Tressie Gray don't already have one. |
2 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attacked by enemies and injured. |
3 |
32 |
Severely injured. Owe 20,000 for medical bills. |
3 |
32 |
Gain Enemy if Tressie Gray don't already have one. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
33 |
Tressie Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |