Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Win a prestigious prize for Vada Duffey's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Caught cheating in some fashion, advancing Vada Duffey's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
Vada Duffey's work is sabotaged by unknown parties. Vada Duffey may salvage what Vada Duffey can and give up. |
2 |
26 |
Gain an Enemy |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Cheated in some fashion, advancing Vada Duffey's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Win a prestigious prize for Vada Duffey's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Make an unexpected connection outside Vada Duffey's normal circles. Gain a Contact. |