Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Velma Arnold's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Velma Arnold's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
War breaks out, triggering a mandatory draft. |
4 |
31 |
Fled from the draft. |
4 |
33 |
Dropped out of the merchant academy. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
34 |
Gain Enemy if Velma Arnold don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |