Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Velma Gardiner join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Assigned to a planet with a hostile or wild environment. |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Velma Gardiner is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Velma Gardiner do not know what happened to Velma Gardiner. There is a gap in Velma Gardiner's memory. |