Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Vera Rand's work ends up coming home with Vera Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Citizen (Worker). |
3 |
26 |
Scarred. Fully recovered. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Explorer). |
4 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
29 |
Switched to Citizen (Colonist). |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
36 |
Attempted a risky adventure and was wildly successful. |
7 |
38 |
Forced to muster out. |