Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Scholar (Scientist). |
3 |
22 |
Injured. Fully recovered. |
4 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
26 |
Returned to Scholar (Scientist). |
5 |
27 |
Entangled in a bureaucratic or legal morass that distracts Vernie Flores from Vernie Flores's work. |
6 |
30 |
Continued as Scholar (Scientist). |
6 |
33 |
Win a prestigious prize for Vernie Flores's work. |
7 |
34 |
Voluntarily left Scientist |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
37 |
Attempted a risky adventure and was wildly successful. |
7 |
38 |
Forced to muster out. |