Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Physician (Scholar). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Walter Hamilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
26 |
Make an unexpected connection outside Walter Hamilton's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
30 |
Birth or Death involving a family member or close friend. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
35 |
Walter Hamilton do not know what happened to Walter Hamilton. There is a gap in Walter Hamilton's memory. |