Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
23 |
Wilma Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Drafted into Ground Assault |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
A mission goes wrong and Wilma Welter is stranded behind enemy lines. Ejected from the service. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Wilma Welter's Contacts or Allies betrays Wilma Welter, ending Wilma Welter's career. That Contact or Ally becomes a Rival or Enemy. |