Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A job goes wrong, forcing Winnie Maiden to flee off-planet. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Winnie Maiden have no idea what happened to Winnie Maiden – they found Winnie Maiden's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Winnie Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Winnie Maiden's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Voluntarily left Broker |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Winnie Maiden is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |