Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
20 |
Became a Scholar (Physician). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Voluntarily left Physician |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Yetta Sabilline do not know what happened to Yetta Sabilline. There is a gap in Yetta Sabilline's memory. |
4 |
26 |
Failed to qualify for Ground Assault (Marine). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Returned to Merchant (Merchant Marine). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Yetta Sabilline's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Became a Agent (Corporate Agent). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
A job goes wrong, forcing Yetta Sabilline to flee off-planet. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |