Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Zetta Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zetta Head fail to help. Gain an Enemy. |
3 |
27 |
Zetta Head's ship is damaged, and Zetta Head have to hitch-hike Zetta Head's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
28 |
Voluntarily left Surveyor |
4 |
28 |
Became a Citizen (Corporate). |
4 |
32 |
Zetta Head is rewarded for Zetta Head's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Voluntarily left Corporate |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Zetta Head's Contacts or Allies betrays Zetta Head, ending Zetta Head's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Good fortune |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |