Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Thief (Rogue). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Betrayed by a friend. One of Zoey Brewer's Contacts or Allies betrays Zoey Brewer, ending Zoey Brewer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Became a Agent (Intelligence). |
3 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Became a Scholar (Physician). |
4 |
33 |
Good fortune |